According to Hulst, the two suits spend “80 per cent” of their time focused on their own respective departments. “It’s really nice to have two devs at the helm. We both have engineering degrees; we’re both pretty hands-on,” he said. “There needs to be huge trust, and we’ve worked together for a very long time.”
We suppose splitting the responsibilities does make sense; while hardware and software needs to coalesce in order to create the overall PlayStation ecosystem, they’re two disparate pieces of the same puzzle at the end of the day. As long as they both agree on the general direction of travel, then we suppose no harm can come from this approach – especially as Netflix has utilised it to great effect recently.
[source variety.com]